One of the reasons I am continually
interested in horror films, despite its poorly skewed attempt-to-success ratio,
is that it’s a genre that's always encouraged to experiment and can do so in way that is fun and
poppy. Sixteen years ago mainstream audiences were caught off guard by “The
Blair Witch Project” because of its rough production and the then-untitled ‘found
footage’ conceit. Today--five "Paranormal Activities" later--what was once
considered risky and forward thinking now feels pretty standard and taken for granted. With“Unfriended,” director Levan Gabriadze takes an even more
minimal approach in making a feature film that plays in real-time, entirely on an
active computer screen.
The
majority of the movie is from the perspective of teenager Blair Lily (Shelley Hennig). As
she clicks through her multiple browsers and computer aps, she soon joins a group Skype call with her high school boyfriend Mitch (Moses Storm) and a handful of other classmates (Matthew Bohrer, Courtney Halverson, Will Peltz, Jacob Wysocki, Renee
Olstead). They spend the first few minutes of their digital hangout discussing regular
teenage gossip until a mysterious source, claiming to be an old friend of
theirs named Laura who videoed her own suicide the year before. This source then begins to post embarrassing pictures to Facebook accounts, airing-out group secrets and systematically persuading the friends to casually off themselves.
The
set-up of a betrayed friend from the past coming back to haunt a group of
narcissistic teenagers is nothing new to the genre but it's also something that
doesn't have to feel old. In the internet age, where the past is literally never
forgotten, now that everything always digitally documented, the film’s symbolism
about old decisions coming back to haunt you later is undoubtedly relevant. Unfortunately
these ideas play more incidentally than intentional and are never fully
explored or mined in way that’s particularly scary.
The idea to confine
the entire film to the visible actions of a computer screen, never allowing for
a cut-away or any other kind of cheat to open up the scene, is a lofty
experimental goal and I commend Gabriadze for sticking to his guns and staying
committed to the gimmick all the way through. To the film's credit, it’s
surprising how much character definition we are able to access by viewing the way our
protagonist frantically googles, fact-checks or chats, but this minimal POV
also keeps us from really learning anything useful about the other characters that
we're only seeing through the tiny windows of the movie's open Skype call. The performances
by the mostly-unknown young cast are convincing enough but are these actors are given almost no
breathing room to develop their characters beyond the base-reactions they have
to sell to punctuate each plot point. What results is an 83 minute viewing
experience that feels a lot longer than it is.
As a horror movie it's not scary enough and every jump-scare is lazily provided by a sudden shriek or thud. Visually the movie fails
to work as basic cinema. In fact, I’m not even sure if we can really call
“Unfriended” a movie, in the most technical sense of the word. I suppose it uses
a video element to tell a narrative but there’s no actual film language to speak
of. A part of me appreciates this anti-aesthetic as something potentially interesting and modern, while another part of
me thinks it’s reductive the point of formal disintegration. Regardless, the
movie, if that’s what we choose to call it, isn't very good and its idiosyncratic
presentation both overwhelms and undersells the story. Grade: D+
Originally Published in the Idaho State Journal/April-2015