Monday, June 16, 2014

Edge of Tomorrow review



               Historically there has never been a great videogame film adaptation. Sure, some might argue that movies like “Mortal Kombat” or “Prince of Persia” are watchable, but given their competition within the genre that simply isn’t saying anything. Regardless, videogame aesthetics in production design, special effects and level-boss-level-boss plot structuring have definitely infiltrated the action movie genre, especially in the last 10-15 years.  “Edge of Tomorrow”—not based on a game property—is an action sci-fi that not only understands the appeal of videogame logic, but, more importantly, it understands how to integrate it into a compelling narrative without having to shoehorn fan-bits from a known franchise.
                Tom Cruise plays Cage, a propagandist for the new world military after a meteor landing sets loose a full-on alien takeover.  After paying his dues around the edges of the war he is drafted in by his superiors and thrown into battle, only to quickly die on the beaches of an ambush, finding himself returning to the same day and the same battle over and over again until he can learn from his mistakes well enough to find the source of the Alien hive-mind. In discovering the best ways to avoid his demise he meets Rita (Emily Blunt), a war hero who once shared the same deja-vu experience and who can best help Cage accomplish his existential mission.
                “Edge of Tomorrow” is an exciting, well-constructed action movie that doesn’t assume the worst of its audience. While I would hardly call it an intellectual experience, it’s at least formally interested in breaking down the genre in terms of its use of temporal space within its stop and start-over conceit. In creating a ‘game’ like narrative with something similar to a save points and boss-battles, the movie subtly challenges the notion of action movie death and the meaningfulness of second chances. Walk of characters such as Bill Paxton as the barking drill Sargent is afforded the choice to change his reactions and his line delivery a little bit every time the story rewinds, as well as other characters whose parts, had they only been on screen the one time, would have registered as incidental at best.  Impressively, by the very nature of its mechanics the movie forces us to get to know background characters, see things from multiple perspectives, and analyze the structure of the plot, and, to its credit, it does so without ever feeling fussy or overtly experimental.
                Cruise and Blunt have just enough screen chemistry to keep the ball rolling and the special effects and the world building are adequately high-tech and cleanly presented, if not somewhat underwhelming in terms creating a visual experience original enough to comfortably call this movie a modern classic. But while “Edge of Tomorrow” may not break the mold visually, its tight script, its considerate storytelling and its light comedic touch elevates this film from summer movie CGI-pulp to something at-least worth giving a second look.

Grade: B+

Originally published on the Idaho State Journal/June-2014

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