Monday, December 23, 2013

The Hobbit: The Desolation of Smaug review



               First of all, I want to say that as someone who has always struggled with his weight, I think it's great that Peter Jackson has been able to successfully shed much of his excess body mass and find ways to remain healthy and lean. I only wish that he could apply the same kind of discipline to his filmmaking. 3D, wicked-high frame-rates and motion capture have become his new indulgences and these technologies have apparently now taken precedent over coherent storytelling and character development.  
                As a fan—and sometimes defender—of Jackson’s ambitious Lord of the Rings trilogy, I’m at a loss at how the same man behind that behemoth of a juggling act, who, for three films, was able to keep all of his balls in the air at the same time, now can’t manage to competently tell a simple point-A to point-B plot.  I left last year’s “The Hobbit: An Unexpected Journey” with the bare-minimum level of satisfaction and a heap of better-luck-next-time reservations.  Within “The Hobbit: The Desolation of Smaug”, despite spending its entire running time throwing CGI things at the camera, whatever story was set up in the first film has now been shoved aside for a two hour and forty minute, fantasy, tech-demo.
                The plot of this second installment—as it barely exists—continues to follow Bilbo (Martin Freeman) and his merry gang of dwarves, led by the brave but stubborn Thorin (Richard Armitage), as they make their way through the dangerous pockets of Middle Earth on the way to the Lonely Mountain to reclaim their home and treasure from a massive dragon named Smaug (voiced by Benedict Cumberbatch).  On the way, they run into an army of Orks, racist wood elves, and a downtrodden fishing community, ruled by a corrupt master (Stephen Fry). 
                Seems modest enough, right? Well, added in, we also follow the wizard Gandolf (Sir Ian McKellan) as he is sneaking around caves and forests in search of a non-related prophecy, as well as a wooden will-they-or won’t-they, romantic strand dealing with Legolas (Orlando Bloom) and an arrow-wielding elf named Taurial (Evangeline Lilly).  All of these story bits, along with the main journey, struggle for air between a number of bloated, video-game action set-pieces. 
                Despite Jackson stretching this relatively short novel into three separate films by including side-mythology from Tolkien’s other writings, this movie couldn’t be less interested in the story.  Through most of the it the characters are bounced from one set-piece to another with hardly any narrative tissue holding them together.  There are far too many goofy names and magic scrolls and foretold something-or-others to keep up with, and the film’s complete inability to slow down and let the plot breath prevents any of these elements from progressing.  We don’t even have a particular interest in Bilbo’s involvement in the story anymore since the movie continually shifts the center of consciousness, digressing into uninteresting and irrelevant subplots and over designed and aggressively choreographed green-screen action sequences.
                What will inevitably trick audiences into thinking they got what they paid for is the fantastic, well-paced conclusion of the film, involving the dragon Smaug; a completely believable and awe-inspiring CGI creation that steals the entire show. Cumberbatch’s voice is used to good effect here and the scene, unlike the rest of the movie, is based in its characters and their interactions.
                Back in 2005 I would have never called “The Lord of the Rings” series subtle, but compared to these exponentially disappointing Hobbit prequels they now feel like Ken Burns documentaries.  Whereas those films knew how to use their long running-times to build brooding atmosphere and explore the different character dynamics, this movie just feels like being led on a track through a spook house, passing one visual thing after another, in way that seems arbitrary and inconsequential. 

Grade: D+

Originally published in The Idaho State Journal/Dec-2013

1 comment:

  1. I have to say that I agree - I felt that the film was uneven in pacing, development, and technical quality. The entire 'barrel chase down the river' scene seemed thrown together and really felt like it was a last minute addition to stuff another action scene into the film. The CGI was poor at best, and the reason for diverging from the book's plotline was zero. At least some of the things that Jackson added made sense in light of trying to explain and tie in to LOTR, but that whole scene was just crap. I also thought that for as long as the movie was, it really didn't get very far. They should have cut a bunch of the filler crap and included the battle with smaug at laketown. Then the third movie could be the battle of 5 armies.
    I agree with D+. A telling point for us was during the dwarves running from smaug / legolas fighing orcs in laketown scene, the sound went out in the theatre for a bit and not only did it not detract, it actually an improvement.

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