Sunday, September 23, 2012

Resident Evil: Retribution review



               How bad can something be before it starts to become funny? This is the question writer/director Paul W.S. Anderson has been asking his whole career, and finally, after five movies in this tired video-game inspired franchise, I think I’m starting to get the joke.  Like an episode of Family Guy proves, sometimes a lame gag repeated ad nauseum can eventually accumulate hilarity, not because it was ever funny, but because of the absurdity of how hard they are trying to sell it.  This is “Resident Evil: Retribution”.
                As with all of the other movies by this director, who has spent the majority of his career ruining established properties like “Mortal Kombat”, “Alien vs. Predator” and “Death Race”, “Resident Evil: Retribution” is as over-designed,  messy, action B-movie, with pretty much no coherent plot to be found. Actually, unlike his other Resident Evil’s, this one commits more fully to the video-game structure, in that every scene is a goal or task oriented set-piece, with a boss battle at the end of it. Along the way, our hero Alice, played by Anderson’s long-time wife and collaborator Mila Jovovich, has to pick up different achievements and upgrades, whilst protecting her team and her clone daughter.
                So what’s the ‘story’ you might ask? I have not the slightest clue.  The movie begins with a big war scene (shot in reverse and then back forward, for some unknown reason) between Alice and the evil Umbrella Corporation, who have been trying to unleash a zombie/monster virus on the world since the first installment back in 2002. Suddenly, Alice wakes up as a happy house mom with a kid and husband…until they are attacked by zombies with tentacles coming out of their mouths. We then find out, through a lot of clunky exposition, that she is actually entrapped in a big simulated city, where Umbrella plans to test zombie outbreaks on millions of clones. Is Alice a clone herself? We don’t ever find out and we don’t really care. Instead we get a series of digital-looking action scenes as she and her team of one dimensional sidekicks have to shoot their way through the phony city.
                Everything about this movie is consistently bad; the hammy acting by its C-list cast, the showy action shots—done with that obligatory post-Wachowski, sub-Snyder, slow-motion moving camera--and its attention seeking,  poke-you-in-the-eye 3D. Every single element is a sigh and groan until you realize that everything is also consistently cheesy, over the top, and *gasp* fun. By abandoning plot and character development completely, Anderson has now widdled this franchise down to his bare fanboy fetishes, resulting in the type of bad movie that invites you to mock it along the way. This movie is so unnecessary and so lazy that it feels like a parody of a Paul Anderson film, and if that were actually the case then this would be something of a satirical masterpiece.  However, as it stands, this is still just a stupid action movie made for people who are only interested in receiving the bare-minimum of their genre expectations and the comfort of brand recognition.
                So, what can I say? Should you see this movie? I don’t know. If you have seen all the others and you liked them, then I doubt you would suddenly find fault in this mess. If you have never been a fan or you don’t have the stomach for heavy loads of cheese, then you better stay away. However, if you can shift your perspective and appreciate the movie for all its awkward and outrageous camp, than maybe you can enjoy “Resident Evil: Retribution”.  It’s not boring, and better yet, it’s only 90 minutes long.

Grade: C-

Originally published in the Idaho State Journal/Oct-2012

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